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Experience Art 
Differently

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with mobile games

Download on the App Store
Get in on Google Play
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The Art Movement Manifesto

At SweatyChair, we empower artists and influencers to connect and expand their fan base through games. We build games for digital content creators, influencers and artists so that they can engage their fans in a new dimension.

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Our Games
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Projection: First Light

Free Puzzle game

Projection brings traditional shadow puppet art to a global stage. It tells an incredible story derived from Chinese, Javanese and Turkish culture.  It was showcased on Apple Newsroom, Forbes News, Playstation and Xbox.

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Tingus Goose

Idle - Simulation

A collaboration between MasterTingus and SweatyChair. MasterTingus is a renowned surrealist artist with 5 million followers on a variety of social media platforms.

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Our Games

Discover the amazing games created by SweatyChair and extremely talented artists

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No Humanity

Doodle bullet hell

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No Humanity is a bullet hell game built by the community. It allows kids to draw and animate their imagination, thus building an infinite space adventure. To date, it has over 20 million downloads, and millions of animations done by kids.

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Artist
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Contact

Renowned Artist?

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Do you think your fans deserve a diverse experience from your creativity? Can you remember the feeling when you first played a video game that you got so engaged and so immersed? Now you have an opportunity to do the same, and on top of that, your talent can finally be financially rewarded.

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And we will cover the cost of development, talk to us now!

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Thanks for submitting!

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Who will you be talking to?

Brian is an artist "influencer" CEO (only a handful of fans). The cult leader of "One True Brian". He realized it’s almost impossible for artists to make money, at least to 98% of artists. And Brian lived that life.

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For artists to generate decent revenue, not only do you need marketing skills, but also a team to make scalable products, and sell your product to a massive audience.

 

Turning eyeballs into money is no simple task. It took Brian 7 years of learning, and 60 books on all areas like start-up, leadership, pitching, marketing, empathy etc. And finally, be able to make good money as an artist, He believes that no artist should go through what he has been through to make money.

 

​Thus, here comes SWEATYCHAIR.​
 

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